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While laptops, tablets and phones are the most prevalent kind of gadgets used in the classroom, there are many others.Twenty years ago a teacher was stuck standing with chalk in front of a blackboard, but today teachers can use wireless presenters that have a laser pointer and can be operated with an index finger from anywhere in the classroom.In the software industry, "Gadget" refers to computer programs that provide services without needing an independent application to be launched for each one, but instead run in an environment that manages multiple gadgets.
She writes about education and linguistic technology, and has published articles in the Washington Post, Fast Company, CBC and other places.
As stated in the glass dictionary published by the Corning Museum of Glass, a gadget is a metal rod with a spring clip that grips the foot of a vessel and so avoids the use of a pontil. According to the Oxford English Dictionary, there is anecdotal (not necessarily true) evidence for the use of "gadget" as a placeholder name for a technical item whose precise name one can't remember since the 1850s; with Robert Brown's 1886 book Spunyarn and Spindrift, A sailor boy’s log of a voyage out and home in a China tea-clipper containing the earliest known usage in print.
'His handle-bars are smothered in gadgets' refers to such things as speedometers, mirrors, levers, badges, mascots, &c., attached to the steering handles.
The 'jigger' or short-rest used in billiards is also often called a 'gadget'; and the name has been applied by local platelayers to the 'gauge' used to test the accuracy of their work.
Cameras allow students to record themselves and watch it later allowing self-assessment for certain activities.
Teachers can use Twitter to let students ask questions using hashtags or have them collaborate on a project using a wiki page.
Even if the teacher is of an older generation, it is worth learning to use tech gadgets in creative, productive and educational ways, especially since the benefits of gadgets in learning and teaching can be numerous.
The advantages of gadgets for students include the ability to take notes quickly and efficiently to later store and find them using note taking software, the opportunity to collaborate with others using Google Apps or a similar platform, access the wealth of information available online and to use concept mapping or mind mapping software, among many other uses.
This naming convention remains in continuing use (as of 2008) since then.
The X11 also defines gadgets and their relationship to widgets (buttons, labels etc.).